Skyrim - Improved combat system. Complete reworking of combat in Skyrim \ Combat Overhaul for TES V: Skyrim Damage and damage to different parts of the body
Requirements:
Skyrim and preferably Dawnguard with Dragonborn, the mod is also compatible with Deadly Dragons, so for the sake of completeness and more more variety It is recommended to use both DLS and DD.
Versions folder contains the main files of the plugin, among them the variations of the increase of dragons in ascending order of difficulty (Slighty, Mighty, Super, Nightmare), they contain versions for both vanilla Skyrim and Dawnguard, Dragonborn and Deadly Dragons.
Textures folder contains different kinds textures (Basic, Alternative and from Bellyache)
In the "Options" folder you will find enhanced dragons for the Dawnguard and Dragonborn add-ons (the types of difficulty are the same as in the main plugin), enhanced dragon priests, new loot from dragons, a plugin that protects quest NPCs from death in case of dragon attacks, spawn modifiers, enhanced Dornevir and Odahviing, and also a Book that will help you in the fight against new types of dragons.
Installation:
1) Select the difficulty you need from the "Versions" folder (Leveled or unleveled option)
If you are using Dawnguard and Dragonborn then you need these files:
ERSO 03 - *.* Mighty Dragons DG.esp
-ERSO 03.3 - Mighty Dawnguard Dragons.esp (folder "Optional" - "Enhanced dragons for Dawnguard)
-ERSO 03.4 - Mighty Dragonborn Dragons.esp (folder "Optional" - "Strengthened dragons for Dragonborn")
If using Deadly Dragons, Dawnguard and Dragonborn:
ERSO 03 - *.* Mighty Dragons DD.esp
-ERSO 03.3 - Mighty Dawnguard Dragons.esp
-ERSO 03.4 - Mighty Dragonborn Dragons.esp
If you are using only Dragonborn:
ERSO 03 - *.* Mighty Dragons DB.esp
If you have vanilla Skyrim without DLC:
ERSO 03 - *.* Mighty Dragons.esp
2) Place the files from the "Textures" folder into the Data folder.
3) From the "Options" folder, select the plugins you need and place them in the Data folder. If Dawnguard or Dragonborn are installed, then you can make dragons from these add-ons much stronger, for this, select your preferred difficulty in the appropriate folders and copy the esp file to the Data folder, in this case do not forget about the patches and the "Versions" folder.
The order of loading esp files:
"ERSO 03 - *.* Mighty Dragons"
"ERSO 03.3 - *.* Dawnguard Dragons"
"ERSO 03.4 - *.*Dragonborn Dragons"
"ERSO 03.5 - New Dragon Loots"
"ERSO 04 - Mighty Odahviing"
"ERSO 04.2 Mighty Durnehviir"
"ERSO 05 - Dovah Holy Book"
"ERSO 06 - Wait More Time Dragon Encounter"
"ERSO 07 - Mighty Dragon Priests"
"ERSO 09 - Vendor Trainer Quest-giver protected *.*"
Description:
A popular mod that improves and strengthens dragons in Skyrim.
Update: 3.01
- Added variant for unofficial USLEEP patch to ERSO 09 module.
- Updated and fixed dragon loot system.
- Updated protection of merchants, teachers, quest characters from dragons.
- Fully compatible with Skyrim game Legendary Edition.
- Fully compatible with unofficial USKP and USLEEP patches.
Key Features:
- dragons are much stronger than in the original game
- dragons have resistances and vulnerabilities in accordance with their nature, i.e. a frost dragon will have very high resistance to cold, but will be more vulnerable to fire, etc.
- dragon breath has become much more dangerous, it also depends on the age of the dragon, i.e. the breath of the ancient dragon deals more damage
- elemental attacks (like firestorm and the like) are strengthened, they also depend on the age of the dragon
- dragon bites deal much more damage
- tail blow can knock you down
- dragons restore health in battle, but only in the installation option "Super mighty" (small regeneration) and "Nightmare" (regeneration is very noticeable)
- improved AI of dragons, now they have two types of behavior - "magic" and "melee", are used depending on the type of dragon and the situation in battle
- all dragons use shouts, their set depends on their type and age
- all dragons have new textures, also depending on their type and age
- dragons have proper names fit into the game
- Alduin can now really be called a world eater, he is almost a demigod
- low-level characters (up to level 9) can run away from dragons, this does not apply to the guards and teammates of the player
- the dragons are more personalized and for the battle it is advisable for the Dovakin to know his enemy in advance
- in general, dragons are much more dangerous, it is better for a player up to level 12-15, especially on high difficulty, to hide when seeing a dragon
- (Additional module) strengthened dragon priests, now they are really dangerous opponents
- (Additional module) in some locations you can find the "Holy Book of Dov", written by the predecessors of the dragonborn
- (Additional module) changed and strengthened Odahviing, now he can be a really useful ally in battle
- (Additional module) changed and strengthened Durnevir, now he can be a really useful ally in battle
- (Additional module) increased time between random dragon attacks
- (Additional module) it is possible to protect most of the quest characters, teachers, merchants, so that only the player himself can kill them.
Requirements:
Skyrim 1.9.32.0.8
Some modules may require the Dawnguard and Dragonborn add-ons
Compatibility:
- Deadly Dragons (you need to select the appropriate modules, you also need to create a bashed patch using WryeBash);
- Dragon Combat Overhaul, DCO in load order must be below EMD;
- Ultimate Dragons;
- Skyrim Redone (SkyRe).
- If ASIS is used, then the "exclude" flag for EMD must be set in it.
Compatible with unofficial USKP and USLEEP patches
Installation:(possible and necessary through NMM / MO managers, manually - dark forest)
- In general, there are 2 options: normal and no level (random dragon attacks are not tied to the level of the player), each has 5 difficulty levels: "easy dragons" (generally corresponds to the dragons from the original game), "mighty", "super powerful " (roughly corresponding to Deadly Dragons at maximum difficulty) and "nightmare". At each next difficulty level, the health and damage of dragons are increased.
Within each of these options, there are 3 sub-options: for those who only have the Dragonborn DLC; for those with both core DLCs and for the Deadly Dragons mod.
In turn, some of these options have additional DLC compatibility modules. Well, and optional modules. Seriously, better use the installer.
Removal:
* The mod does not use scripts, so it can be safely installed and removed.
** The lack of scripts creates a shortcoming of the mod: after installation, a bunch of ESP files are obtained, but then this shortcoming suddenly turns out to be an advantage: all installed modules can be easily merged using the Merge Plugin TES5Edit Script. I have Dragon Combat Overhaul, Deadly Dragons and all 3 DLCs installed, installed EMD, Super Power difficulty, plus all mods except upgraded Dragon Priests and NPC Defenses, then merged all ESPs. No problems have been noticed so far, during this time I encountered a couple of nameless dragons (from Deadly Dragons), a couple of named ones (from this mod), and defeated Alduin for the first time at the Throat of the World.
The Elder Scrolls V: Skyrim - Dragon Transformation
Game platform: TES V: Skyrim Legendary Edition
Name: Burning Skies - Flyable Dragon Races 3
Russian name: ~Transformation into a dragon
Current version: 3.1.5
Mod language: Russian
The size: 1 Mb
Description
The modification adds the ability for your character to turn into a dragon and soar free over the expanses of Skyrim "a. Whatever one may say, moving around the world will become much easier. There are fewer dangers for.
What dragons can you turn into:
- Ordinary;
- Bloody;
- Frosty;
- Fiery;
- Grey;
- Forest;
- Odaving;
- Paarthurnax;
- Skeleton;
- Snow;
- Steppe;
- Alduin;
- Ancient;
- the oldest;
- Undead;
- Serpentine.
Controls:(you can change the keys in the MSM menu)
- Equip the "Become Dragon" spell.
- Transform into dragon/human: "z" key (Note: you have to re-equip the scream every time you use it, make sure it's installed) .
- Takeoff/Landing: "e"
- Fly forward: "w"
- Fly back: "s"
- Fly left: "a"
- Fly right: "d"
- Fly slowly: "left shift"
- Gain altitude: "space"
- Height reduction: "x"
- Roar: "v" (You must be in flight)
- Auto flight: "g" (fly straight ahead until you press w or s)
- Left Mouse Button - Tail swipe when on the ground.
- Right mouse button - bite someone when on the ground.
- Alternately pressing the left and right mouse buttons, you will beat the wing in the direction of movement.
- Ctrl - landing to rest on some platform, on a cornice, slope, plumb line, and so on, and the ability to lie down on the belly or crawl.
- CapsLock - to switch the speed.
- You can control the flight using the mouse control.
- Note 1: When the dragon is on the ground, when the left mouse button is pressed, it hits the ground with its tail, when the right mouse button is pressed, it bites with its mouth.
- Note 2: If pressing "e" does not cause the dragon to fly, press "u".
Mod setting without MSM menu(SkyUi)
- When you enter the game, 2 spells will be added to the talent menu, "Settings" and "Transform into a dragon".
- Use the transform menu first. There you can select dragon type, scream type, camera options, find out control buttons and important tips.
- Then use the Dragon Transformation talent. All other aspects are described in the "Recommendations" menu.
- Note 1: When the dragon is on the ground, when the left mouse button is pressed, it strikes the ground with its tail, when the right mouse button is pressed, it bites with its mouth.
Mod settings through the MSM menu
- There are many settings, after installing the mod and entering the game, go to the MCM menu to configure the mod.
- You can assign flight hotkeys, dragon size, dragon type and many other options.
Requirements:
- Game version 1.9.32.0.8
- 1.07.01 and up
- 4.1 and higher (to configure the mod through the MSM menu)
- Launch game via skse_loader
Compatibility:
- Dragon Combat Overhaul (does not affect the player)
- Enhanced Skyrim Camera
- lock-on
- Realistic Humanoid Movement
- SkyRe
Partial Compatibility:
- : when changing the height through the character settings menu, the height of the GG after the transformation will not return correctly. However, through the console "setscale" you can align everything.
- Wrath of Nature.
When upgrading from 3.1.3 to 3.1.5:
- Make sure you are not turned into a dragon, if you are a dragon, then transform into a human, remove your equipped "Become Dragon" spell and move somewhere indoors.
- In the MCM menu, check the "Delete" option, wait in the game for a few minutes and save to a new empty save slot and exit the game.
- Disable esp. file.
- Delete the .esp and .bsa file, delete the entire Burning Skies.esp folder at Data/Sound/Voice (if any) and install new version 3.1.5 and play.
With update 3.0.2:
- Make sure you are not turned into a dragon, if you are a dragon, then transform into a human, remove your equipped "Become Dragon" spell and move somewhere indoors.
- In the console, type stopquest blubquestinstalldragonmod and press Enter.
- Wait in the game for a few minutes and save to a new empty save slot and exit the game.
- Disable esp. file.
- Log back into the game from your last save and let your game idle for a few minutes.
- Make another save, but in another new empty save slot and exit the game.
- Delete the following files
- Burning Sky.esp
- blubscriptinstalldragonmodscript.pex, blubscriptflying.pex, blubscriptbedragonscript.pex, blubscriptbecomedragonhuman.pex, blubrapidfirespellscript.pex, .pex, blubdragonmodoptionsmenu.pex from the scripts folder at Data/Scripts
- blubscriptinstalldragonmodscript.psc, blubscriptflying.psc, blubscriptbedragonscript.psc, blubscriptbecomedragonhuman.psc, blubrapidfirespellscript.psc, .psc, blubdragonmodoptionsmenu.psc from the scripts folder at Data/Scripts/Source
- fakedground.nif at Data/meshes/static
- The entire dragon folder at Data/meshes/actors
- It is highly recommended to clear the save from scripts using the program "Cleaning scripts in saves".
- Install the new version of the mod 3.1.5.
In this collection you will find plugins that comprehensively improve the Skyrim combat system.
Installation:
The installation of each plugin is described in detail below.
Used:
- The Creation Kit
- SkyEdit v0.041 alpha (for versions of the mod before 2.00)
And now more about each mod:
1) Deadly Combat
Version - 3.84
Original Mod's Page
Detailed description:
This mod changes the entire combat system of Skyrim, making it faster, more flexible and more realistic, and more suitable for experienced players. Now there is no button massing in an RPG game, only tactics, thoughtfulness and competent selection of attacks. The mod changes some game settings, all options are detailed below:
CORRECTION OF GAME SETTINGS BY MOD:
1) Reduced effectiveness of all armor!
There is an ill-conceived feature in the game itself: all armor swings to unrealistic heights! Having 100 skills for heavy armor, you reduce the attack by about 80%, which is simply unrealistic cheating! And also, a fully pumped blacksmith skill will help you upgrade your armor in such a way that you will hardly notice damage. The mod changes vanilla buns, reducing all the pluses from armor to a realistic minimum. The reduction was made for all armor, improved and not. The shield is not included in this system, with it you can still achieve damage reduction.
2) Gain block efficiency
With the mod, the block will be your main hope for survival! You will use it more often if you want to survive. After lowering the properties of the armor, it is quite reasonable to focus on the block, which, even with heavy armor equipped, was in reality a very necessary technique.
3) Increased damage.
Overall attack damage increased! Increased not only for the hero, but also for NPCs. Now the enemies will be stronger.
4) Reduced attack radius.
Where did you see in reality that a bastard sword whipped 2 meters? That's right, nowhere. Now, in order to win the battle, to reach the enemy, you will need to stand close to the enemy and attack him.
5) Increasing Stamina Costs
Now the stamina consumption will be more. Block, attacks are now more expensive, but we have not forgotten about reality. While standing, you will be able to quickly restore your stamina. That is, when attacking the enemy, you can make several powerful attacks and finish off with weak ones, and after the fight you will quickly restore all your stamina. Quite realistic.
NEW GAMEPLAY FEATURES:
1) The reaction to your attack is stun.
Having received a blow from you and not defending himself, the enemy will stagger, as if his eyes were clouded. You will be able to force the opponent to react to your blow with a stagger if: he is not a ghost, he did not block the blow, and if he did not have a spell charged.
2) The reaction to the attack of the NPC is stun.
NPCs will now also be able to strike their enemies and the player with blows that can make them or him stagger in surprise. The shock reaction conditions are the same as in the previous option. Also, a new spell is added to the player - Overpower Pain, this is a short-acting spell, it will allow you to overcome the effect of the shaking camera from your stagger and have time to respond to an unexpected blow. Also, a similar, but more effective and long spell can be purchased from the magicians of Skyrim. It's called Adrenaline Rush.
3) Block timing
It is logical to assume that it is impossible to stand in the block forever, sooner or later you will get tired. But the creators of the game did not take this into account, you can block attacks even forever and the cost of the block will be the same. The author of the mod has corrected this, now a lightning block (if you immediately repel an attack and counterattack) will cost nothing at all, but a long block will be subject to penalties affecting your stamina. The same will happen to all NPCs, so try to attack correctly and block on time. Also, this option gives you an additional chance to break through the block of a tired enemy, but you will get it under the same conditions, so watch the battle more carefully.
4) Fixed stamina consumption for normal attacks.
Fixed stamina consumption from applying and receiving normal (non-power) attacks. Now the cost of stamina is less, and you will be able to pile on your opponent well, however, just like he did to you.
5) Improved NPC reaction to attacks!
In a real battle, all opponents react to different attacks in different ways. Someone rushes at you with screams, someone runs away, etc. etc. No fights are the same, everyone is unique. But no, in Skyrim every battle is a clone of hundreds of previous ones. This mod fixes this misunderstanding, now NPCs will react differently to different attacks. This value is randomized and now the chance that you will meet two fighters who react to damage in the same way is minimized.
6) Improve NPC savvy!
Now the attacks of the NPCs will be more logical and thought out, they can start slamming you on the shield in the hope of breaking the block or they will even change weapons to confuse you. If you are on horseback, the enemies will stop attacking you, they will start to shoot / beat your horse, as this the only way stop you.
7) Guardian Spell Improvements!
Now you will not only avoid damage, but will also have a small chance to reflect the attacks of your enemies. However, NPCs will also be able to perform this chip.
8) The real difference between light and heavy armor!!!
Now you will really notice the difference between light and heavy armor! The difference will appear in the speed of your movements! So choose your armor smarter.
9) Reduced speed when attacking.
The attack itself involves spending some time on the swing and striking. Two-handed weapons will be even slower, but more powerful. In combination with the previous function, you will achieve real realism. Lightly armed warriors will move fast (but not +80 speed like in vanilla), heavy tanks will hit hard but be slower.
10) Localized damage!
Now, if you attack an enemy in a certain place, you will receive some damage bonuses. The system is very realistic, attacks from close and long distances + attacks to the head or torso will be taken into account. Detailed description:
Head - increased damage + stagger effect stronger + blur effect
Right hand - 25 percent chance of complete disarmament.
Left hand - Opponent or player will lose the chance to block.
Chest - Extra stamina damage + stagger effect (different for different NPCs).
Back - Extra stamina damage + stagger effect and 50% chance to knock down.
Groin - Extra stamina damage + stagger effect (different for different NPCs).
Legs - if the enemy ran towards you, then you will knock him down, if he was standing, then the damage is doubled.
Installation:
For a standard installation, you will need one esp - DeadlyCombat.esp.
It includes all the options listed above. Unpack the archive and just copy the Data folder to the game folder.
Optional:
In the optional folder are esp to configure the mod (disabling / enabling certain features). As well as plugins for some hardcore options.
DeadlyCombat_NoArmorChanges.esp - removes the changes made by the mod to the armor rating.
DeadlyCombat_NoAttackDistance.esp - Removes increased attack distance.
DeadlyCombat_NoDamageChanges.esp - Removes changes made by the mod to damage.
DeadlyCombat_NoStaminaChanges.esp - Removes changes made by the mod to stamina.
DeadlyCombat_HardcoreDamage.esp - increases damage several times compared to the main plugin. Ship after DeadlyCombat.esp.
DeadlyCombat_GiantsAIFIx.esp - fixes a bug that appeared for some players. The behavior of the giants did not change.
DeadlyCombat_PISE_Patch.esp - behavior fix, if some players do not see changes in the behavior of enemies.
DeadlyCombat_UnarmedFix.esp - fixes bugs related to unarmed attacks.
Incompatibility:
Absolutely incompatible with mods that change damage, stamina parameters and other items mentioned in the description.
2) Dual Wield Parrying
Version - 2.30
Original Mod's Page
Detailed description:
This plugin adds a two-handed weapon block animation to your player!
Now, playing as an assassin or a warrior with duals, you can repel any attack.
The mod works very simply! Holding down both mouse buttons at the same time no longer causes a power attack, and you block attacks with a crosshair of blades. Due to the fact that the plugin is based on scripts, you can only exit the block by jumping.
Requirements:
Dragon Script (already in the distribution!)
Installation:
Copy the contents of the folder to the folder with the game, to where the Data folder is.
The following versions are optionally available:
Use if you can't install Dragon Script or if you have an Xbox
Dual Wield Parrying_ScriptDragon.esp - version for working with ScriptDragon.
It differs from the first in that you do not lose the ability to perform power attacks.
The activation of the block occurs when you press the V button, this is convenient for saving the power of the attack.
This version blocks any equipment on the V button! Two-handers, shields and swords, staves, bows.
(you can configure the button in DualWieldParryingScriptDragon.ini)
Dual Wield Parrying_RandomAttacks.esp - A version that replaces the vanilla attack with both hands.
It connects randomly, when you hold down the right button, you block with one of your hands.
Which hand will block is unknown. Use this version if you don't want to install Dragon Script.
When sneaked, you don't stop blocking! This feature does not work when you are in stealth mode.
Dual Wield Parrying_LeftHand.esp - A version that replaces the vanilla attack with the left hand.
Activated by pressing the right mouse button. Similar to a one-handed weapon block.
You stop attacking with your left hand, but you can block with it. Sneaking removes the block.
Dual Wield Parrying_DualAttack.esp - A version that replaces the vanilla power attack.
Activated by holding both buttons, but you lose the ability to perform a power attack!
This mod adds more variety to dragon fights by improving their intelligence and adding over twenty new animations. The goal of the mod was to add some action to the battle, and also not to spoil the balance and not accidentally overpower the dragons. In this mod, you will find an improvement in melee combat, a new scream, fall animations, frenzy and damage to various parts of the body!
Peculiarities:
New animations
- This mod adds over twenty new animations^
- Triple Shout: Shoots fire and ice balls in three directions;
- Breath Wave: Emits a stream of fire or ice from left to right;
- Roll with tail: the dragon flies up and completely rolls over. Cannot be blocked;
- Tail strike: the dragon strikes with its tail from right to left;
- Bite: bite animation along with wings spreading;
- Meteors in the vicinity: a meteor will fall around the dragon at four fixed points;
- Meteors at a distance: will throw four meteors at the target;
- Homing Ice Spike: Launches an icicle at the target;
- Explosion: Makes an explosion directly in front of the player. Before this animation, the dragon emits steam and stones;
- Fas Ru Mar (Fright): Surrounding NPCs will start running away. It has no effect on the player, but the protagonist will grow a little;
- Fus Ro Da: Pushes NPCs away with a shout. It has no effect on the player, but the protagonist will grow a little;
- Is Slen Nus: freezes NPCs;
- Cree Lung Aus (Death Sentence): Damages the target's defense for a short time. The radius is slightly narrower than the old scream. Can only be used by high level dragons.
- Alduin only:
- Summon Spectral Dragon: Summons two small dragon-like creatures;
- Flame Circle: Launches a fireball in eight directions.
Dragon Intelligence Control
- The dragon does not fly away as often as in other mods;
- When the dragon fires, it locks onto the target;
- Before the call, the dragon makes more preliminary movements;
- Due to the slow speed on the ground, positioning is easier;
- The dragon in some way determines the position of the target, but still attacks randomly in some cases.
Damage and damage to different parts of the body
- There are four regions in total: head, torso, tail, and wings;
- When area-of-effect damage reaches critical mass, the dragon falls to the ground and loses abilities;
- Try to aim for the torso;
- Depending on the different part of the torso, the damage varies;
- If you manage to tear off the tail or wings, then you will receive these parts as alchemical materials.
Rabies
- If you bother the dragon for a long time, then he will begin to scream with rage more often;
- During anger, the dragon emits steam from its mouth;
- During anger, the dragon's speed and defense increase.
Installation:
- Make a backup copy of your saves;
- Copy the files from the archive to the folder …/Skyrim/Data. Replace files if necessary.
- Install SKSE 1.72+ (archived)
- Install SkyUI 3.1 + (attached in the archive)