House of Horrors (Molag Bal). Daedra Quests
Molag Bal is the Daedric Prince of domination and enslavement of mortals. He is also known as the Prince of Intrigue and the Reaper of Souls. His main desire is to reap and absorb the souls of mortals, to subjugate them to his power, to sow seeds of discord in the mortal world. Molag Bal is the father of all vampires.
Story
Molag Bal is of great importance in Morrowind, where he is considered a nemesis. Molag Bal is the root of all problems for the Dunmer (and previous Chimer). In the legends, Molag Bal always tried to interrupt the lineage of the Great Houses or spoil their "purity". The Prince is known as the King of Violence and fathers (along with the one he seduced) a population of mutated abominations living in the Molag Amur region of Morrowind. Members of this race may have been the first vampires. There are speculations that Molag Bal contributed to Jagar Tharn's ascension to the throne.
In 1E 2920, Molag Bal, summoned by King Dro "Zel of Senchal, destroyed the city of Gilverdal. All the inhabitants of this city were killed in a bright red fog. This Daedric massacre forced them to go to Coldharbour and make a deal with the most powerful Daedric princes in order to to move the fate of Gilverdal away from other cities in Tamriel, since Morrowind was still at war with Cyrodiil.
The plane of Oblivion held by Molag Bal is Coldharbour. In the book Oblivion Gates it is said that this plan is copied by Nirn, including the Imperial Palace, only everything in it looks defiled and destroyed. The earth is covered with mud, the sky is on fire, and the air is icy. Molag Bal acts as the main antagonist during the events dubbed . The Prince took advantage of the war and destruction that reigned in Tamriel, and made an attempt to merge Nirn and Coldharbour into one nightmarish world with the help of Daedric machines, also known as Dark Anchors.
The Soulless, along with Vanus Galerion, the Fighters Guild, and the Mages Guild, attacked Coldharbour in order to confront Molag Bal and end his reign. The city, controlled by , was moved by Molag Bal to Coldharbour, but since he had no power over it, the Soulless and the attacking forces were able to use the city as a refuge and shelter many mortals who were "stuck" in the Prince's plan.
Translator: रोमानीय
The Daedra Lords, the lords of Oblivion, although not deprived of followers, need your help.
Sanctuaries are located in different parts of Cyrodiil. Ask people, they can help themselves, also read the book "Modern Heretics", but some you will have to find yourself, or use maps.
Azura
To receive a task, the hero must have level 2.
The Sanctuary of Azura is located in the northeast of Cyrodiil, strictly north of Lake Arrius. After talking to the followers, you will learn that in order to summon Azura, you need to sacrifice Glowing Dust to her at sunrise or sunset (between 5 and 7 hours AM or PM). You can find it in the shops of alchemists or on the "corpses" of wandering lights. The latter can only be killed with magic or enchanted, silver, ebony, Daedric weapons.
Once all conditions are met, Azura will speak. She will talk about her followers who have fallen ill with vampirism. You must end their torment. They are in the mine near the sanctuary. Kill five vampires there and go for a reward. Azura will give you a reusable soul gem "Azura's Star"
Boeth
You must be level 20 to receive the quest.
The Sanctuary of Boeta is located far to the east of the Imperial City, in the mountains. Talk to the ministers. As a gift, you will need the Daedra Heart. You can find it in the remains or in alchemy shops.
Donate a heart and listen to Boeta. You will participate in the "Tournament of Ten Bloods". The 9 best warriors of Cyroil and your hero will meet in duels. Go through the gate one by one, kill the warriors and do not forget to search. In addition to good armor and weapons, you will find a lot of healing and magic potions.
After defeating everyone, go to the portal and talk to Boeta
Reward - one of the best one-handed swords - the Golden Mark, enchanted for fire damage.
Vermina
Vaermina's Sanctuary is located near Cheydinal, on Lake Poppad. Donation to Vermine - one of the rarest items - Black Soul Gem.
You can find it in the caves of necromancers, for example, Black Break, as well as in the course of completing the tasks of the Guild of Mages, or you can do it yourself. To do this, you need: a great stone of souls, a spell (or scroll) "Soul Trap" and a dark altar of necromancers. The latter can be found near Black Break Cave. Once a week, when Masser and Secunda rise, a beam of light will fall on the altar, it's time to make a black soul stone. To do this, put a great stone of souls in the altar and cast a capture spell on the altar.
Bringing Vermina's offering will tell you about the wizard who stole Vermina's Orb. It is located in the tower of Arcveda. There you will fall into the nightmares of this wizard. Having made your way through the hordes of the lower Daedra, you will see an old man sleeping peacefully. Take the ball and leave.
Reward - Staff Skull of Corruption (Creates a copy of an opponent that fights on your side).
Clavicus Vile
You must be level 20 to receive the quest.
The Sanctuary of Clavicus Vile is located southwest of the Imperial City, the easiest way to find it is if you walk from the Imperial City, across the bridge on the road along Lake Rumar to the south. The parishioners will tell you that it costs 500 gold to offer to the statue.
Clavicus Vile needs a sword with the soul of an Umbra warrior in it. He also says to start looking at the Pell's Gate settlement. On the way there, you will suddenly hear another voice. This is Barbas, the Vile Hound. He does not want Umbra's sword to return to Vile, as he will destroy it. He will advise you to talk to the statue again and refuse the task. It's up to you, but you can opt out later.
At the Pell Gate, talk to Irok the Wild. His apprentice Lenwyn found this Umbra sword and became Umbra herself. She was seen in the island ruins of Vindasel. Umbra lives in the very last room. Along the way, you will come across rats and crabs, as well as two traps, a falling floor, and steam escaping. When you get to Umbra, talk to her. She will offer to either leave in peace or fight to the death. Once again, Barbas will appear and offer to refuse. If you choose to fight, talk to Umbra again and fight her. Remove the sword from the corpse, you can also take the armor for yourself.
Upon returning to the sanctuary, talk to the statue. Clavicus will ask you to give the sword. But you can't give it away. If you give it back, then the reward will be the Clavicus Vile Mask, which increases the attractiveness, if not, then this sword, in terms of physical damage, is the best one-handed blade, and even enchanted to capture the soul on impact.
Hircine
Sanctuary of the hunter Hircine between the capital and Bravil. An offering to her is a hunting trophy, the skin of a wolf or a bear. You can shoot an animal near the sanctuary, they are found in abundance throughout the Empire.
His task is to get the Unicorn Horn. This animal will be sown in a grove nearby. BUT!! It is guarded by minotaurs. Kill the guards, and then the unicorn itself. By the way, if you sneak up on him, you can use him like a horse.
In exchange for the horn, Hircine gives a cuirass made from the Skin of the Savior. The best light armor in the game.
Malacath
Shrine of Malacath is located north and slightly west of Anvil. Giving him troll fat. The ingredient is quite rare, but can be found both on the corpses of the trolls themselves and in alchemy shops.
We donate fat to Malakt and get the quest. Malacath is furious that Lord Drad is using his Ogres as slaves in the mine. Talk to the lord and his wife, charm them if necessary. The ogres are in the mine nearby. We go into the mine and free the poor creatures. They are locked in cages with complex locks. The keys to them are at the guards. You can kill all the guards and get the keys, steal them or pick the lock. The main thing is to free the Ogres and don't kill any of them. They can fall from the guard, but this does not count.
Reward: Volendrag hammer enchanted with paralysis and health drain.
Finally, take a look at the lord's manor))
Mephala
You must be level 15 to receive the quest.
The sanctuary of Mephala is located in the capital and Bruma). Nightshade is needed for the offering. Sold in almost all alchemy shops.
The gift is received late at night, between 12 and 5 o'clock. The task of the net spinner is to quarrel 2 families. To do this, you need to kill their leaders and blame the murder on another.
To begin with, we steal a ceremonial dagger in the house of Nivan Dalvilu, and a family ring in the house of Khrol Ulfgar. Then, imperceptibly (more conveniently during sleep), we kill them and throw the relic of another family into the inventory. That is, Dalvilu - a ring, and Ulfgar - a dagger. We spread the rumor about the murder by talking with any of the residents, and watch the bloody inter-family showdown. BUT do not participate in it.
The reward is a unique Ebony Blade enchanted to drain health and silence on impact.
Meridia
You must be level 10 to receive the quest.
The Sanctuary of Meridia is located west of Skingrad. Offering - the remains of the living dead: ectoplasm, bone meal or dead flesh. Getting them is easy.
Meridia asks you to kill five necromancers in the Howling Cave. Just go there and clean out the cave.
The reward is the Ring of Khajiit, which grants an increase in speed and a chameleon on the wearer.
Molag Bal
You must be level 17 to receive the quest.
The Altar of Molag Bal is located west of the Imperial City. The offering is the skin of a cougar. You can find both on the corpses of cougars, and in stores.
You must change the fate of another citizen of Cyrodiil. Melus Petilius renounced violence. The Daedric Prince doesn't like it. He gives you the Cursed Mace with which Petilius should kill you. In the village, ask the people about Melus. They will tell you his story and that he spends a lot of time at his wife's grave. We go there, throw a mace on the grave, save ourselves, remove all weapons and armor and beat Melus with a fist. He should grab the mace and start killing you. If not, then load the save and put the mace closer to it. As soon as your health approaches zero, you will be transferred to the statue.
Reward - Mace of Molag Bal, enchanted to drain strength and magic on impact.
Namira
You must be level 5 to receive the quest.
Sanctuary of Namira east of Bruma. She does not need a gift, but in order to receive the task you need to lower the attractiveness. If your attractiveness is already not very high (up to 60), then four bottles of cheap wine will suffice. If it is higher, but you will have to brew a potion yourself with a decrease in attractiveness and some kind of positive effect. But use only a mortar and pestle and a calcinator, as the rest of the apparatus will mitigate the negative effect.
After lowering the attractiveness, talk to the statue. Her mission is to save the forgotten followers who live in darkness from the priests of Arkay who bring them light. To do this, she gives you a spell that should mark the priests. Go to the ruins stocked up with potions of light or night eye, it is really very dark there. The detection of life will also come in handy. Look for priests with torches, but don't kill them. Cast spells, and servants will do the rest. Don't kill anyone yourself. After killing everyone, go to the statue.
Reward - Ring of Namira, enchanted to reflect physical damage and spells.
Nocturnal
You must be level 10 to receive the quest.
Shrine of Nocturnal can be found by heading north along the road from Leyawiin. An offering is not required.
Two thieves have stolen the Eye of Nocturnal, which must be returned. Go to the city and talk to the guards. They will talk about two Argonians who, as they say, have recently been "lucky". Go to the house of the Argonians, talk to them, but they won't say anything. Exit and re-enter the house, either sneak or use a potion or invisibility spell. They will talk about the cave in which they hid the eye. Go to the cave, the eye is located near the entrance. Take it and return to the statue.
The reward is an eternal master key, which also gives a bonus of +40 to the Lockpicking skill and does not break.
Perite
You must be level 10 to receive the quest.
The sanctuary is located on the banks of the Silverfish River, between the bridge over the river and Lake Canulus. An offering is not required.
The servants of Perith tried to call him, but they did not succeed. Instead, their souls are torn from their bodies and sent to Oblivion. You just need to find them. The statue will teleport you to Oblivion. Find all the souls by markers, in parallel you will have to take out the local inhabitants, and return to our world. All.
The reward is a heavy Spellbreaker shield enchanted with 30% reflect magic. Pairs very well with Namira's ring.
sanguine
You must be level 8 to receive the quest.
Shrine of Sanwin north of Skingrad Skingrad. The offering is a bottle of Cyrodiil Brandy. You can find it in the shops of the Imperial City.
The Daedra Prince Sanguine is unhappy that the Countess of Leyawiina, Alesia Caro, is throwing a boring dinner party that you must make fun. To do this, he gives you a spell that you must cast on the Countess and her guests. But first you have to get into the dining room. The guard passes only at a certain hour and in expensive clothes or armor. Having penetrated for dinner, you can immediately cast a spell, but take care of the retreat. After all, under the influence of a spell, all clothes will disappear from the countess and guests, and from you too. Now run from here to the statue. If you are good at sneaking or have an invisibility spell, this is not a problem, but if not, you will have to serve time in prison. Or constantly resist arrest and run away. Do not worry, all things are safe and sound in the chest by the statue. Don't forget to pay the fine for your "crime"
The reward is the staff of Sanguine Rose, enchanted to summon the higher Daedra.
Shigorat
You must be level 2 to receive the quest.
Shrine of Sheogorath is located between Bravil and Leyawiin. Offering - lettuce, a tiny soul stone and yarn. All this is easy to find both in "garbage" chests and barrels, and buy in stores.
And why do all the Daedric Princes like to interfere in people's affairs so much?? You have to fulfill a prophecy known as the prophecy of K "Sharra. Go to a nearby village and talk to the shaman about the prophecy and the city.
And so, the first 2 points of the prophecy are the invasion of rats and the death of sheep. From a conversation with a shaman, we learned that in the village there is an excellent cheese maker - the owner of the inn. Let's go there. On the shelf is the same smelly cheese. The problem is that the key to it is in the pocket of the hostess. Get the cheese either by picking the lock or by stealing the key. Now go outside and throw the cheese into the pot over the fire. Rats will come running from all around, and the shaman will begin to scatter poison. Pick her up. Now he goes to the sheep pen and put poison in their feeder. All. We wait. When the sheep die, you will hear Shigorat, who asks you to come to the city center for the final chord. The sky was overcast with red clouds and it started to rain. Fiery rain. Fire rain from dogs. Everyone is rushing about, and we are returning for a reward
Reward - Staff of Wabbajack
Hermous Mora
To receive the task, you must complete the quests of all the Daedric Princes, follow the storyline to the Blood of the Daedra quest, and get level 21. After a dream, Casta Flavus will appear to you and say that Hermous Mora wants to see you. His sanctuary is high in the mountains, so it is better to go there from Bruma or Sancre Tor. There is no need for an offering, because he himself called you.
Hermous needs the souls of 10 Oblivion races. To do this, he gives you his soul stone and the spell Seize Pestilence. Just find 10 people of different races, cast a spell on them and kill them. All. Hint, you can use shrine attendants as sacrifices. Daedra will not be offended.
Returning with a full soul stone, Hermous will give you the book Ogma Infinium. Not an ordinary book. When it can be read only 1 time, but in different ways. You can choose the path of steel, the path of the shadow, or the path of the spirit. Accordingly, the first for warriors increases Strength, Speed, Swords, Crushing weapons, Heavy armor by 10 units, the second for thieves increases Speed, Agility, Stealth, Hacking, Light armor by the same 10 units, and the third for a magician increases Intelligence, Destruction, Sorcery, Recovery is also at 10. If any of the skills was the main one, then your level will increase by the number of these skills.
Once your character reaches level 17, make a lion skin offering at the shrine of Molag Bal.
In Brindle Village, bring Melus Petilius to a frenzy to attack and kill you with Molag Bal's Cursed Mace.
Molag Bal will bring your character back to life and he will receive a reward - the Mace of Molag Bal.
Shrine of Molag Bal.
You will need to find the sanctuary on your own, no one will tell you where it is. However, there is one way, if you need a master teacher in Summoning, then you will be directed to Olin Seran, a follower of Molag Bal. If you have this mastery quest active, then the compass will point to a place near the sanctuary.
A Redguard named Amir will say that you will need to bring a lion skin as an offering. They can be obtained from killed pumas, which are found in forests, mountains and some caves. Sometimes skins can be found in bags of cheap items. Also, if you haven't completed the Rats Trouble in the Fighters Guild quest, this is your chance to get yourself a cougar pelt. Return to the shrine and make an offering.
Molag Bal will answer:
“Another mortal has come to do my will. I want only suffering and death. You will provide me with both. I want the man to be brought to the line. And pushed. Near Brindle's house you will find Melus Petilius. Good man. Noble person. He disgusts me. He swore an oath never to take up arms against another person. I want him to break his oath and thereby be damned forever. You let him kill you with this one: the Cursed Mace. Since you are doing this for me, I will save your worthless life. Maybe. Now get out of my sight.
Melus Petilius lives in the forest southwest of Brindle House. Between ten o'clock in the morning and noon, he goes to the grave of his wife.
While he is near his wife's grave, place the Cursed Mace on the ground near him and attack him (with a weapon, but not with a strong, aggressive spell, but best with just your fists). You can only attack him while he is near the grave, otherwise he will not take a mace and will not react if you beat him in his house or on the street. But if he is near the grave, he will raise his mace and attack you. Note that the mace must be thrown near him before you attack, otherwise he will not take it. Let Melus attack your character until he dies.
As soon as your character dies, a loading screen will appear and you will again find yourself at the shrine of Molag Bal. He will say:
- Looks like you've done your homework. Good job. Another person is cursed. Another soul is broken. But you're still waiting for the reward, aren't you? I think it's worth it...and you? Keep up the good work, little mortal.
The reward will be the Mace of Molag Bal, enchanted to absorb the strength and stock of magic of the enemy on impact.
But if you fail the quest and come to the sanctuary, then Molag Bal will say:
You have failed, mortal. I didn't think you were. Weakling. A pitiful piece of dirt. Get out before I make you regret even coming here.
The name Molag Bal is translated from the Ayleid language - Firestone.
Petilius must not die or you will fail the quest.
Make sure to leave your horse in Brindle House's stable, otherwise it will attack Melus and kill him, thus failing the quest again.
Soul Trap or Scare Undead will make Petilius hostile to the character, without harming him in any way.
By the way, it is not necessary for your character to be killed by Petilius. If he attacks you with a cursed mace, then surrender or run away, you will be transported to the shrine of Molag Bal when your character is killed, even if it happens in another place a few days later. Then you can complete the quest in the normal way.
Petilius' attacks are a great chance to increase your Block skill. Since your character must die anyway along the quest line, just play for time by blocking Melus' attacks. But if you have an expert level in blocking, then your defense can kill Petilius. You can also increase your Recovery magic skill while Petilius is attacking.
It's also a great chance to improve your Light and Heavy armor skills (if you're too lazy to repair them later).
Since your character will be at least level 17, you will have to help Petilius. Remove armor, all things with damage reflection enchantment. You can also before meeting with him:
- Eat some nightshade.
- Find enemies like a bandit or an animal and let them attack you.
- Summon the undead or daedra, attack it so that it attacks you.
- Jump from a height, or stay underwater until the hero's health drops /
Olin Seran, follower of Bala in the shrine, the master of Summoning. Until you complete the quest, you won't be able to talk to him about learning to Summon.
If they return to Petilius after the quest, he will say: “No ... you're dead! I killed you myself! What kind of creature are you? Am I going to be tormented forever, seeing your face and appearance?
If you kill Petilius, you can take the cursed mace, although its value is highly questionable. It has no enchantment, does the same burning damage as an ordinary iron mace, but weighs three times more. Its only plus in price is 320 gold.
By the way, there will be no penalty for killing Petilius after completing the quest, this is a good opportunity to join the Dark Brotherhood.
Shrine of Molag Bal
Quick Walkthrough [edit]
- Once you have reached level 17, offer a lion pelt to Molag Bal .
- In Brindle Home , goad Melus Petilius into attacking and killing you with Molag's Cursed Mace.
- Be resurrected by Molag Bal and receive the Mace of Molag Bal .
Detailed Walkthrough [edit]
Locating the Shrine of Molag Bal[edit]
Well, it seems you"ve accomplished the task set out for you. Well done. Another man damned. Another ruined soul. But, you"ll still get your prize, won't you? I think it was worth it... don't you? Keep up the good work, little mortal.Should you fail, however, you will get no reward and anger the Daedric Lord.
You "ve failed, mortal. I didn't figure you had it in you. Weakling. Pathetic piece of film. Leave, before I make you sorry you ever came here.notes [edit]
Bugs [edit]
- In this quest, Petilius is not actually supposed to kill you. The game just waits for your Health to drop below 20 points (regardless of how that happens) and then teleports you back to the shrine. As long as Petilius is doing "normal" amounts of damage , your health should never fall below 0. But if Petilius deals more than 20 damage in a single hit and kills you outright, it is possible for your death and resurrection to be beset by bugs. The best way to avoid/fix all such problems is to reload a save from before Petilius attacks you. Note: Petilius will only do more than 11 points of damage per hit when he does a power attack or if the game's difficulty is higher than the default value.
- If you are killed while knocked down, you will have no body when you are resurrected.
- To fix this bug, you can get yourself knocked down again or simply load a previous save game. Alternatively, you can save, exit Oblivion, and reload. This will sometimes reload the body mesh.
- If you are sitting in a chair when Petilius kills you, you will reappear sitting on thin air and unable to move.
- It "s possible the cursed mace will be flagged as a quest item. This prevents you from dropping it to complete the quest.
- Occasionally, once killed, your Birthsign , Race and Fortify Attribute /Skill bonuses (eg. Night Mother's Blessing , Gray Prince's Training , Scales of Pitiless Justice , etc.) may be removed; and your fame be reset to zero. Your character may also be invisible. Bonuses provided by items can be retrieved by simply dropping them and picking them up again. However, this method doesn't work for all items and certainly can't restore racial and birthsign bonuses.
Journal Entries [edit]
Molag Bal (DA Molag Bal) | ||
---|---|---|
stage | Finishes Quest | Journal Entry |
10 | Molag Bal's follower has told me that, in order to summon the Daedra, I must present an offering of a lion pelt to the statue. | |
20 | Molag Bal has spoken to me, and wishes me to help him corrupt Melus Petilius, by forcing him to kill me with the Cursed Mace. I should travel to Brindle Home and see what I can find. | |
30 | I have spoken to a resident of Brindle Home, who tells me that Petilius has lived in a small house outside of town since the death of his wife. | |
40 | I have learned that Petilius visits the grave of his wife every day. | |
50 | Although I tried to goad Petilius into fighting me, he would not. Perhaps I will have to try when he is in a different state of mind. | |
60 | I have goaded Melus Petilius into attacking me with the Cursed Mace. I have been transported back to the Shrine of Molag Bal. (If Melus used the Cursed Mace) or I have goaded Melus Petilus |
Azura.
To receive a task, the hero must have a second level.
The Sanctuary of Azura is located in the northeast of Cyrodiil, strictly north of Lake Arrius. After talking to the followers, you will learn that in order to summon Azura, you need to sacrifice Glowing Dust to her at sunrise or sunset (between 5 and 7 hours AM or PM). You can find it in the shops of alchemists or on the "corpses" of wandering lights. The latter can only be killed with magic or enchanted, silver, ebony, Daedric weapons.
Once all conditions are met, Azura will speak. She will talk about her followers who have fallen ill with vampirism. You must end their torment. They are in the mine near the sanctuary. Kill five vampires there and go for a reward. Azura will give you a reusable Soul Gem Azura's Star.
Boeth.
The Sanctuary of Boeta is located far to the east of the Imperial City, in the mountains. Talk to the ministers. As a gift, you will need the Daedra Heart. You can find it in the remains or in alchemy shops.
Donate a heart and listen to Boeta. You will participate in the "Tournament of Ten Bloods". The 9 best warriors of Cyroil and your hero will meet in duels. Go through the gate one by one, kill the warriors and do not forget to search. In addition to good armor and weapons, you will find a lot of healing and magic potions.
After defeating everyone, go to the portal and talk to Boeta
Reward - one of the best one-handed swords - the Golden Mark, enchanted for fire damage.
Vermin.
Vaermina's Sanctuary is located near Cheydinal, on Lake Poppad. Donation to Vermine - one of the rarest items - Black Soul Gem.
You can find it in the caves of necromancers, for example, Black Break, as well as in the course of completing the tasks of the Guild of Mages, or you can do it yourself. To do this, you need: a great stone of souls, a spell (or scroll) "Soul Trap" and a dark altar of necromancers. The latter can be found near Black Break Cave. Once a week, when Masser and Secunda rise, a beam of light will fall on the altar, it's time to make a black soul stone. To do this, put a great stone of souls in the altar and cast a capture spell on the altar.
Bringing Vermina's offering will tell you about the wizard who stole Vermina's Orb. It is located in the tower of Arcveda. There you will fall into the nightmares of this wizard. Having made your way through the hordes of the lower Daedra, you will see an old man sleeping peacefully. Take the ball and leave.
Reward - Staff Skull of Corruption (Creates a copy of an opponent that fights on your side).
Clavicus Vile.
You must be level 20 to receive the quest.
The Sanctuary of Clavicus Vile is located southwest of the Imperial City, the easiest way to find it is if you walk from the Imperial City, across the bridge on the road along Lake Rumar to the south. The parishioners will tell you that it costs 500 gold to offer to the statue.
Clavicus Vile needs a sword with the soul of an Umbra warrior in it. He also says to start looking at the Pell's Gate settlement. On the way there, you will suddenly hear another voice. This is Barbas, the Vile Hound. He does not want Umbra's sword to return to Vile, as he will destroy it. He will advise you to talk to the statue again and refuse the task. It's up to you, but you can opt out later.
At the Pell Gate, talk to Irok the Wild. His apprentice Lenwyn found this Umbra sword and became Umbra herself. She was seen in the island ruins of Vindasel. Umbra lives in the very last room. Along the way, you will come across rats and crabs, as well as two traps, a falling floor, and steam escaping. When you get to Umbra, talk to her. She will offer to either leave in peace or fight to the death. Once again, Barbas will appear and offer to refuse. If you choose to fight, talk to Umbra again and fight her. Remove the sword from the corpse, you can also take the armor for yourself.
Upon returning to the sanctuary, talk to the statue. Clavicus will ask you to give the sword. But you can't give it away. If you give it back, then the reward will be the Clavicus Vile Mask, which increases the attractiveness, if not, then this sword, in terms of physical damage, is the best one-handed blade, and even enchanted to capture the soul on impact.
Hircine.
Sanctuary of the hunter Hircine between the capital and Bravil. An offering to her is a hunting trophy, the skin of a wolf or a bear. You can shoot an animal near the sanctuary, they are found in abundance throughout the Empire.
His task is to get the Unicorn Horn. This animal will be sown in a grove nearby. BUT!! It is guarded by minotaurs. Kill the guards, and then the unicorn itself. By the way, if you sneak up on him, you can use him like a horse.
In exchange for the horn, Hircine gives a cuirass made from the Skin of the Savior. The best light armor in the game.
Malacath.
Shrine of Malacath is located north and slightly west of Anvil. Giving him troll fat. The ingredient is quite rare, but can be found both on the corpses of the trolls themselves and in alchemy shops.
We donate fat to Malakt and get the quest. Malacath is furious that Lord Drad is using his Ogres as slaves in the mine. Talk to the lord and his wife, charm them if necessary. The ogres are in the mine nearby. We go into the mine and free the poor creatures. They are locked in cages with complex locks. The keys to them are at the guards. You can kill all the guards and get the keys, steal them or pick the lock. The main thing is to free the Ogres and don't kill any of them. They could fall from the guards, but this is not taken into account.
Reward: Volendrag hammer enchanted with paralysis and health drain.
Finally, take a look at the lord's manor))
Mephala.
You must be level 15 to receive the quest.
The sanctuary of Mephala is located in the capital and Bruma). Nightshade is needed for the offering. Sold in almost all alchemy shops.
The gift is received late at night, between 12 and 5 o'clock. The task of the net spinner is to quarrel 2 families. To do this, you need to kill their leaders and blame the murder on another.
To begin with, we steal a ceremonial dagger in the house of Nivan Dalvilu, and a family ring in the house of Khrol Ulfgar. Then, imperceptibly (more conveniently during sleep), we kill them and throw the relic of another family into the inventory. That is, Dalvilu - a ring, and Ulfgar - a dagger. We spread the rumor about the murder by talking with any of the residents, and watch the bloody inter-family showdown. BUT do not participate in it.
The reward is a unique Ebony Blade enchanted to drain health and silence on impact.
Meridia.
You must be level 10 to receive the quest.
The Sanctuary of Meridia is located west of Skingrad. Offering - the remains of the living dead: ectoplasm, bone meal or dead flesh. Getting them is easy. Meridia asks you to kill five necromancers in the Howling Cave. Just go there and clean out the cave.
The reward is the Ring of Khajiit, which grants an increase in speed and a chameleon on the wearer.
Molag Bal.
You must be level 17 to receive the quest.
The Altar of Molag Bal is located west of the Imperial City. The offering is the skin of a cougar. You can find both on the corpses of cougars, and in stores.
You must change the fate of another citizen of Cyrodiil. Melus Petilius renounced violence. The Daedric Prince doesn't like it. He gives you the Cursed Mace with which Petilius should kill you. In the village, ask the people about Melus. They will tell you his story and that he spends a lot of time at his wife's grave. We go there, throw a mace on the grave, save ourselves, remove all weapons and armor and beat Melus with a fist. He should grab the mace and start killing you. If not, then load the save and put the mace closer to it. As soon as your health approaches zero, you will be transferred to the statue.
Reward - Mace of Molag Bal, enchanted to drain strength and magic on impact.
Namir.
You must be level 5 to receive the quest.
Sanctuary of Namira east of Bruma. She does not need a gift, but in order to receive the task you need to lower the attractiveness. If your attractiveness is already not very high (up to 60), then four bottles of cheap wine will suffice. If it is higher, but you will have to brew a potion yourself with a decrease in attractiveness and some kind of positive effect. But use only a mortar and pestle and a calcinator, as the rest of the apparatus will mitigate the negative effect.
After lowering the attractiveness, talk to the statue. Her mission is to save the forgotten followers who live in darkness from the priests of Arkay who bring them light. To do this, she gives you a spell that should mark the priests. Go to the ruins stocked up with potions of light or night eye, it is really very dark there. The detection of life will also come in handy. Look for priests with torches, but don't kill them. Cast spells, and servants will do the rest. Don't kill anyone yourself. After killing everyone, go to the statue.
Reward - Ring of Namira, enchanted to reflect physical damage and spells.
Nocturnal.
You must be level 10 to receive the quest.
Shrine of Nocturnal can be found by heading north along the road from Leyawiin. An offering is not required.
Two thieves have stolen the Eye of Nocturnal, which must be returned. Go to the city and talk to the guards. They will talk about two Argonians who, as they say, have recently been "lucky". Go to the house of the Argonians, talk to them, but they won't say anything. Exit and re-enter the house, either sneak or use a potion or invisibility spell. They will talk about the cave in which they hid the eye. Go to the cave, the eye is located near the entrance. Take it and return to the statue.
The reward is an eternal master key, which also gives a bonus of +40 to the Lockpicking skill and does not break.
Perite.
You must be level 10 to receive the quest.
The sanctuary is located on the banks of the Silverfish River, between the bridge over the river and Lake Canulus. An offering is not required.
The servants of Perith tried to call him, but they did not succeed. Instead, their souls are torn from their bodies and sent to Oblivion. You just need to find them. The statue will teleport you to Oblivion. Find all the souls by markers, in parallel you will have to take out the local inhabitants, and return to our world. All.
The reward is a heavy Spellbreaker shield enchanted with 30% reflect magic. Pairs very well with Namira's ring.
Sanguine.
You must be level 8 to receive the quest.
Shrine of Sanwin north of Skingrad Skingrad. The offering is a bottle of Cyrodiil Brandy. You can find it in the shops of the Imperial City.
The Daedra Prince Sanguine is unhappy that the Countess of Leyawiina, Alesia Caro, is throwing a boring dinner party that you must make fun. To do this, he gives you a spell that you must cast on the Countess and her guests. But first you have to get into the dining room. The guard passes only at a certain hour and in expensive clothes or armor. Having penetrated for dinner, you can immediately cast a spell, but take care of the retreat. After all, under the influence of a spell, all clothes will disappear from the countess and guests, and from you too. Now run from here to the statue. If you are good at sneaking or have an invisibility spell, this is not a problem, but if not, you will have to serve time in prison. Or constantly resist arrest and run away. Do not worry, all things are safe and sound in the chest by the statue. Don't forget to pay the fine for your "crime"
The reward is the staff of Sanguine Rose, enchanted to summon the higher Daedra.
Shigorat.
You must be level 2 to receive the quest.
Shrine of Sheogorath is located between Bravil and Leyawiin. Offering - lettuce, a tiny soul stone and yarn. All this is easy to find both in "garbage" chests and barrels, and buy in stores.
And why do all the Daedric Princes like to interfere in people's affairs so much?? You have to fulfill a prophecy known as the prophecy of K "Sharra. Go to a nearby village and talk to the shaman about the prophecy and the city.
And so, the first 2 points of the prophecy are the invasion of rats and the death of sheep. From a conversation with a shaman, we learned that in the village there is an excellent cheese maker - the owner of the inn. Let's go there. On the shelf is the same smelly cheese. The problem is that the key to it is in the pocket of the hostess. Get the cheese either by picking the lock or by stealing the key. Now go outside and throw the cheese into the pot over the fire. Rats will come running from all around, and the shaman will begin to scatter poison. Pick her up. Now he goes to the sheep pen and put poison in their feeder. All. We wait. When the sheep die, you will hear Shigorat, who asks you to come to the city center for the final chord. The sky was overcast with red clouds and it started to rain. Fiery rain. Fire rain from dogs. Everyone is rushing about, and we are returning for a reward
Reward: Staff of Wabbajack.
Hermous Mora.
To receive the task, you must complete the quests of all the Daedric Princes, follow the storyline to the Blood of the Daedra quest, and get level 21. After a dream, Casta Flavus will appear to you and say that Hermous Mora wants to see you. His sanctuary is high in the mountains, so it is better to go there from Bruma or Sancre Tor. There is no need for an offering, because he himself called you.
Hermous needs the souls of 10 Oblivion races. To do this, he gives you his soul stone and the spell Seize Pestilence. Just find 10 people of different races, cast a spell on them and kill them. All. Hint, you can use shrine attendants as sacrifices. Daedra will not be offended.
Returning with a full soul stone, Hermous will give you the book Ogma Infinium. Not an ordinary book. When it can be read only 1 time, but in different ways. You can choose the path of steel, the path of the shadow, or the path of the spirit. Accordingly, the first for warriors increases Strength, Speed, Swords, Crushing weapons, Heavy armor by 10 units, the second for thieves increases Speed, Agility, Stealth, Hacking, Light armor by the same 10 units, and the third for a magician increases Intelligence, Destruction, Sorcery, Recovery is also at 10. If any of the skills was the main one, then your level will increase by the number of these skills.